
The idea of using games and simulations for online classes is a new one for me. In fact, the idea of games/simulations in my personal classes is new whether it would be for online or for face-to-face classes. I have learned that one of the key barriers to the use of these games is the time (preparation) element as well as finding the game/simulation that will fit the learning objectives well enough to be worth it. I'm looking forward to learning more and hopefully I will remain open to the idea.
I am very interested in simulations as they are applicable to real-life situations. As an ID I can help faculty in creating these games instead of them having to be hands-on in the development of the game.
I have always believed in the use of games and simulations. It is engaging, enables students to activey participate in their learning, and helps with retention and the formation of memories.
gaming and simulation can be used to integrate students' prior and current knowledge and encourage learning in a fun format.
I know games can help people learn... its finding time in the class to allow it when there is so much content to go over. there really isnt time in the class. students need to be willing to do this on their own time.
Thus far, I've learned that there are MANY more factors than I first realized that will need to be considered in order to design/develop optimal gaming and/or simulation experiences for learners.
... the amount of class time required for simulations, funding, administrative issues and technical issues. This is so true! We need to implement educational gaming center for promote the development and implementations in courses.
In this module, I have learned that games and simulation provide various learning benefits, but it should be noted that they are not "self-learning". I will apply in my courses to identify your goals, plan and prepare content, be flexible, locate resources when using these methods.
I have learned that it is good to add variety to the learning classroom. We just need to make it purposeful and goal-centered.
I really enjoyed this bit of learning. I use simulation greatly in my teaching currently and really understand the value of it.
Games are a good way to get students interested in topics that they might find boring if presented in a more traditional way. Many students respond well to competition.
Games keep students engaged and learning, but need to be well thought out and planned as any other lesson plan.
Gaming and simulations are a great tool for learning . Most advanced simulations require creation skills that are beyond the instructor.
resulting is games that are boring and offen considered busy work or wasted time. I wish I could create a good simulation.
As humans we learn best through "play" and games in the learning environment make sense to me, but it will take me time and thought to develop entriguing 'games' for my class.