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I agree that sometimes students use the 'scoring' as the focus, and they are not interested in learning the underlying content.  I give my HS students extra credit for being in the top 5 score level.  But I cannot do this with my adult learners.  So, I usually get 100% participation with the HS students, and about 25% participation with the adults, since it doesn't do anything for their grade.  I also find that the amount of time taken to prepare games exceeds the amount I use to prepare a lecture.  So, from an educator's perspective, is it time well spent?  That's a tough one for me, because I think the gamification of education is essential for some, but not others.  It is just one tool in the toolbox.  I find that when I use pre-made games, they are fraught with errors, and I have to do a lot of editing.   

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