Assessment-Based Gaming
Assessments embedded in the game become essential to developing a high-functioning, highly effective implementation. What assessments would you use and why?
Not a fan of it myself because I don't like being tested when I'm not aware of it :) I would still lean toward the stealth assessment with several metrics in place to assure accurate results and proper assessment.
Since I am a Performance Consultant, I would focus on an assessment that focuses on performance. It is important for Associates to make accurate transactions when processing data. I would focus on attention to detail and finding errors.
The assessment that I would use would be the engagement in the story line and the learner’s decision making process in choosing scenarios that would advance the learning to the next level. The purpose of learning is for the student to obtain knowledge or a skill set. The assessment would be to rate and analyzed the time needed to advance to different levels to gain competencies and complete the knowledge or the skill requirements. Therefore, assessment would be based on the time it took the student to advance through the scenarios to finish the game modules.
Phyllis Gooden
I would track user movement through the game. I would structure the game a a type of treasure hunt. Successful learning would be measured by patterns of use.
I agree with performance based assessment many times I call on students to perform various task that we are learning the following class period and have the student teach it to the class as a way of gauging what they know . And also it gauges how they are processing the information I am teaching them .
The assessment I like to use is click through rates and time spent on individual models and then compare this with overall score. This lets me see their effort and results
I personally like the game side of teaching. It becomes a competition of quick thinking and also involves critical thinking on the students part. It is essential to be knowledgable regarding book smart and street smart. They should be taught together. We need to educate our students on the values of both education and critical thinking.
I myself enjoy using games as a part of my teaching. The students also look forward to a change of pace if you will. It also is a way of getting them to use there critical thinking skills quickly.