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Ensuring students are collaborating and not competing is a significant criteria to planning and implementing in-class simulation learning sessions. Often students will become competitive with one another and resist helping each other achieve successfully as a team effort. By engaging all forms -- or as many forms of learning as possible in the activity, students have the opportunity to engage at two levels. They will engage with the group / team to achieve the desired goal; and, students will learn through the reflection of the experience and results of team-play.

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