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The social aspect of gaming is huge.  I see the difference between Blooket and Kahoot! when I use these two games, the conversation in the room is outrageous during Blooket, crickets with Kahoot!.  That's because in Blooket they can steal from each other.  I don't know which is helping them master the content better, but in a class where students don't want to communicate with each other, especially online, the social interaction provides a type of icebreaker.

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