Activity
Technology is an element that is neccessary. Understanding how and when to implement is important as well as setting up some very specific guidelines for the use in the classroom.
Using multiple techniques and strategies in the classroom is a must! Obviously, focusing in on the generation Y and Z for our school will be important. Technology, technology, technology and small groups.
How we can adjust our teaching techniques and approaches based on our generational audience.
Gamification is about transformig the classroom environment and regular activities into a game. It requires creativity, collaboation and play in order to promote learning.
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Career Ed Lounge is embedded in over eighty professional development portals serving the career and technical education community. Performance Groups in the Lounge are integrated with related learning opportunities offered on these portals. With a few exceptions, Performance Groups are also publicly available to any member of the Lounge to maximize peer-to-peer learning and performance outcomes.