
There was so much to learn about gamification that I never knew. My initial thoughts of gamification were nothing of what my mind actually thought it was. I like the different elements to gamification...leaderboards, XP, badges, joining guilds, leveling up. This is an awesome idea to implement into a classroom. So many kids an relate. Love the ideas, the challenges, the possible involvement in class. Awesome.
Gamification can really engage students in the classroom (online or traditional). I just really have to think about the whole setup.
Since the students we have for this course have 'grown up' with games, I think this is a great transition for them into the classroom, however, given the nature of the subject material I am struggling to see more than one or two activities where we can apply this methodology. This has certainly helpled me to think about how gaming can be used. I will add that it is perplexing to me why we have a new 'lexicon' with this, such as the word 'guild' when 'team' or 'teamwork' works well. Since I am a huge fan of the teamwork idea, I tend to want and prefer to use it!
Currently use several different games to enable participation early on. These are group based and entertain alot of open discussions.
The only gamification I've used in the classroom was Kahoot and Jeopardy. This course has provided additional insight on how to implement additional types of gamification and how to appropriately set up the scoring.
I already use the Gamification in my classroom. I play Jeoprdy, Kahoot, and Hangman. The student get really competative.
Gamafication is an enhancement for a students academic journey in a way to build strategy, motivation, and goal setting. Awards and acknowledgement motivates the students to push themselves to see the positive effect in will have at the end, which in turn they can apply the same skills during their career and see their reward by the empowerment given to them by their place of employment.
I use several techniques to interact with the class and spice the classroom up. There are many other concepts out there not just gamification and I think we would be niave not to incorporate those as well.
I have learned that in order to engage students we need to move towards the 21st century and embrace the changes of technology.
Gamification is an excellent method of making things easier to learn in class. Using them has definately increased interest in courses and participation.
What I have learned from this topic is not to neglect my gamer students, I did not know that this group opf poeple go thru so much skills set, especially if they do it well. I can certainly see how this conecpt,for example Guilds, placing a Team into smaller Teams, accomplish smaller rasks and build it into a bigger accoplishment that all feel a sense of ownership
I like timing students, seeing each other, pushes them to do better. I also like using hangman, and charades
We have been implementing, some of the gamification activities already, so we will continue and add more of them.
We are limited to what we can do in the online enviroment, I would like to see more video interaction, I think a top 10 list would be great. Using any of these activities would be very beneifical for the sucess of our students.
I think learning about this amd how to apply it to the classroom is great. Something unique to bring to the classroom.
I have learned that gamification and making use of experience points, progress indicators, leveling, and leader boards will help better engage my students. By engaging the student, they will be more motivated, and have more enthusiasm to be in the classroom which will help with retantion and completion. I entend to make use of progress indicators, and leader boards which should be easy to implement.
I think adding more gaming concepts will be good for my class. I know that they really enjoy the kahoots that we play in class. I also like the idea of the XP and leader boards. Gives them more motivation to reach the top!
Gamification is a great idea to motivate the learners to achieve their goals in the classroom.
I discovered that I have been implementing gamification, just didn't see it that way. I love that students participate and are always up for a challenge.
I'm learning to add new elements to my class; increase class participation and motivation.