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I do accept as true with all the ideas you’ve introduced on your post. They’re very convincing and can definitely work. Still, the posts are very quick for beginners. May you please lengthen them a little from subsequent time? Thank you for the post.  https://mytechmore.com/games-like-roblox/

 

https://mytechmore.com/games-like-roblox/
In this module I have learned that the main purpose of design is to combine learning objectives with proper implementation. Design involves determining what will happen in the game, what effects each event will have, and how it supports the learning objectives.

I believe that playing mathematical games helps students to encourage strategic thinking, problem-solving and develops confidence.

I think gaming for the online learner can be extremely beneficial for engaging the students.

Good reminder to facilitate ways to keep social engagement a part of online learning.

I am eager to learn about educational games beyond Kahoot! and Jeopardy templates.

I realize the scaffolding and pre-teaching that needs to happen before implimenting a game or simulation is essential. That and using a response form or follow up assignment can help to drive home the essential teaching objectives that were being targeted. 

I have to consider if digital art can be thought of a simulation of more traditional art making.

As an avid gamer myself I am extremely familiar with the social relationships and interactions they create. It allows social relationships with people across the globe and increases ones awareness that we do not live in a bubble.

Even though people are playing a game alone in their own "room" they are still interacting socially through the game when they share information with eachother.  I've known people to create strong freindships that were intiated via a gaming platform.  The social interaction can allow people to comfortably interact with others on a platform of their choosing.  

The limits and expense of technology is a paramount concern in my current teaching position. I consider career quest games and wonder about specific options and opportunities. It seems an area of great potential. Of course, the real world work options afforded our students through access to technology are also fantastic. 

My Wife's best friend is a "Gamer." She not only enjoys the game she play, but she mostly enjoys the avatar's and interacting with other avatars ("Gamers"). She spends over 20 hours a week on her online account. She is an introvert in real life, but in her Gaming life, she is an extrovert.  I watched how much she changed with interacting with other, besides myself and my wife, in her life and online.  As she has shown us her avatar and what it can do, so many other "Gamers" popped up and started talking to her. She immediately came alive.  She was talking to several people through texts/messaging and a people through her headset. I believe this game has helped her in many ways and I do believe that games help people in e Learning and in the Traditional Classroom settings.

The leading motivator for gamers is interacting with other gamers.

 

When using games or simulations for learning, they must be aligned with the learning objectives. Also, be sure to incorporate the social aspect in the design to engage the learner's and increase motivation.

I had not considered the social aspect of gaming.

Individualized instruction promotes involving learners in activities designed to meet their interests, needs and abilities. Activities can be individualized by varying the learning pace, the instructional objectives, the learning method and/or the learning materials.

We use both high and low-fidelity simulations in our nursing program and they provide invaluable insight to our students.  It is amazing how realistic they are now and the multitude of programs and situations that can be replicated.  I found the comment about how often people play World of Warcraft quite interesting.  The awarding of badges and other objectives to meet keeps individuals engaged and coming back for more.  A challenge to using these simulations and games includes some students do not have access to the latest technology required to run high quality simulations.  Unfortunately for many online students they do not live close to their school and cannot utilize the on-campus computer labs.  Overall I think this discussion is needed and provides some unique learning opportunities for both the instructor and the student.

 

The two takeaways for me so far in this Gaming/Simulation training course has to do with remembering that not all stduents will have high-speed technology (or up to date) and so some games might not load properly. Also, I enjoyed the suggestion of where to go for resoruces on gaming. Very helpful. 

 

Reply to Helen Saunders's post:Helen, I like what you wrote because the gamers ae sometimes view that way but so much "social presence" can and does occur. 

One simulation software I'll use in my class this fall is Minecraft. My goal for use in Minecraft is to teach my Students problem-solving skills. I would also like to study the feasibility of using popular games my students play that will foster their computational thinking skills for my coding class.

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