
That games can be used as valid assessment methods - which I suppose on some level I already knew, but I'm struggling with the idea of an education assessment being a game. But then I have never enjoyed games and much prefer more concrete, and I guess 'traditional' assessment of skill. Also, that there is a scale for measuring learner engagement with a game. I had absolutely no idea.
I liked the idea of using non-invasive assessments where they can be integrated into the curriculum to help limit test anxiety and provide better, more accurate analysis.
The importance of examining the value of the game to make sure that there is a high level of interest for the learner.
Puedo rescatar los desafíos en las evaluaciones de los juegos, para que estos sean efectivos en un contexto educativo; uno de ellos es la integración en el curriculum, y a la vez resaltar el avance que estos tienen en la educación.
The idea that gaming can serve as a means of relieving test anxiety definitely makes it worthwhile for consideration. The additiaonal idea that a pre-test and post-test method of assessment could help better understand the impact of the gaming or simulation on learning.
Formative assessments lend themselves to gaming activities since they offer playing them multiple times without stress.
While the game is important for engagement of the learners and to help them retain information/make new memories. It is also a potential assessment tool.
Not all games are useful and that is why there are tools to analyze their effectiveness.
In this module, I have learned that Evidence-centered design supports assessment by combining competency, evidence and task models. This framework identifies the attributes being assessed and behaviors that represent such attributes, and it identifies the activities that connect what is being assessed to what players do within the game.
The use of games as a mean of assessment is intriguing, as long as it is not too complicated to use.
Assessments have always proven problematic in education. How do we prove to a larger audience that our students know something? How do we show hard evidence of something that is at times abstract and anecdotal? Rubrics, reflections, analysis, and pre-post tests, it is all very similar, just put in a new format.
I believe pre and post assessment are critical in evaluating the level of learning achieved.
Online learning expereinces can be adapted to online learning to accomodated their learning. Assessing learning is becoming increasingly easier as more programers are able to to it and educators are requiring it for learning opportunities. Separation between the individual learner and the group leaning process is getting easier to do with certain programs which provides more quantiative and qualitiative assessment models for educators.
Formative Assessments monitor students learning and provides ongoing feedback to the staff and the students, while, Summative Assessments evaluate the students learning at the end of a course by comparing it against some standard or benchmark.
Skills evaluation is a growing area of game design. In my courses, I would look to use games to reinforce concepts and test their absorption in other ways.
One main challenge for educators who want to employ or design games to support learning involves making valid inferences—about what the learner knows, believes and can do—at any point in time, at various levels and without disrupting the flow of the game.