learning activity
having training aids to show students really helps get the objective. I also use a jeporday game to review.
I have also found that using a game like Jeopardy really helps students review for exams:
Their incentive is to "win" the game by answering the questions correctly, and this makes them study harder.
-James Moore
Hi James,ah, competition is a wonderful incentive in its own right. Thanks!
Jay Hollowell
ED107
visual aids are a big part of what we do here
I like the Jeopardy game as well but I have noticed that sometimes things can get a little out of hand with the competition.
I agree - There must be guidelines set so the games do not get out of hand, creating perceptions that the class is out of control. You must also keep in mind that not any game or activity is OK. Look at the age group of your learners - If the activity is perceived by your learners as too child like - the reptilian may emerge!
When utilizing activities, they must be appropriate for the learning goal to be accomplished and relevant to the mindset of the students. Meaning, not all "games" are acceptable to all students. One must choose carefully the "games" used or it's possible to lose the effectiveness of your purpose by using a "tool" that didn't have the intended affect desired.
I too have found that a game I made up helps in a review of all subject matter. I made a game that is like "family feud". I have used this in the classroom many times and the students really get into it. We play it the same way as the real 'family feud' and we have fun and review at the same time.
I often have students in my classes create their own visual aids. They create an illustration and presentation of topics discussed in the lecture and the best ones are posted in the classroom.
I find if you put the effort in the class to get training aids that it relay helps the class in the learning process. The students retain more and understand the curriculum better
One of the courses I teach is Introduction to Advertising. It's important that as a learning activity, students understand the use of executional frameworks. This step is critical in helping to create a direction for an idea. For instance, the use of a metaphor is a great example in getting a consumer to relate to a product. After defining what a metaphor is, I break the class up into teams (of three or four students) and have them write out at least a dozen examples of metaphors. This way the teams get to decide what a metaphor might be. Once we established that. I then give the students an assignment where their direction to sell a particular product or brand must be accomplished using only a metaphor.