Public
Activity Feed Discussions Blogs Bookmarks Files

Virtual Reality | Origin: EL118

This is a general discussion forum for the following learning topic:

Using Various “Realities” in Online Courses --> Virtual Reality

Post what you've learned about this topic and how you intend to apply it. Feel free to post questions and comments too.

From this module, I have learned that Virtual Reality (VR) offers an immersive and interactive way to enhance online learning by creating experiences that were previously impossible in traditional educational settings. VR enables learners to explore distant locations, practice real-world skills in controlled environments, and interact with educational content in ways that increase engagement and retention.

Key Takeaways:

  1.  VR headsets are becoming more affordable, opening doors for broader adoption in education.
  2.  Applications like Star Chart and Anatomy in 4D highlight how VR transforms abstract concepts into tangible, immersive experiences.
  3.  VR encourages collaboration and experiential learning, bridging gaps between theory and practice.

How I Intend to Apply It:

  1.  In Design Education: I plan to explore VR tools for interactive learning experiences, such as simulating real-world user testing environments or creating virtual design spaces for collaboration.
  2.  For Skill Building: VR can be used to develop specific skills, like public speaking or technical tasks, in realistic scenarios without the risks of failure in a live setting.
  3.  Encouraging Accessibility: I intend to advocate for the use of affordable options, such as Google Cardboard, to make VR experiences accessible to a larger audience.


By leveraging VR technology, I aim to create more engaging and effective learning experiences that not only increase comprehension but also prepare learners for real-world challenges in a practical way.

There are several great VR apps on the market, and VR will continue to evolve as headsets become more financially accessible.

What I learned is that you can not assume that all the videos you post will always be available like in this module.  While virtual reality can impact the students study ability for learning, it can also cause distractions to want to do real gaming which is way more fun.

Virtual reality has the potential to impact each student by increasing the level of interest and engagement in a course or activity. I can envision VR being used in nursing education to teach skills, improve clinical judgment, and develop interdisciplinarily scenarios that will involve multiple providers. 

VR is a wonderful tool to use in online learning. It provides a safe environment to practice skills before you have to perform them in the real world.

VR is a great engagement technique! I would love to learn more about it

 

 

not sure yet

VR sounds interesting bt impractically expensive tbh

Great information. I teach health care courses so it would be very useful to for students to see how the various departments and systems interface with each other. For example, a VR experience that includes the various types of departments that exist along with the types of systems used would be helpful using this method.

 

I think this is a good idea to get suden involved in what they are learning.

The process of VR helps the student to become more engaged in their learning experience The great thing is that it will not become stagnent becaue it is always reaching out to new ideas to expand the learning process

The public speaking VR was something that really got my interest. This is something I want to utilize in the future to align with the Employability Skills standard for my class. Currently, I use VR for virtual fieldtrips, which the students still appreciate (eventhough it's not the real thing).

Students are able to experience virtually in the place of face to face in the state we are in now. 

VR is something that is here to stay. Students can experience new things each and every time they interact with something virutal. This also allows students to be involovded in learning and not just a spectator. 

The thing that interests me the most are the applications to our specific programs and how VR can help us with the new normal given the COVID situation.  We have a hard time getting students together for clinicals and simulations in our nursing program.  IT students are not getting the hands on experience that is typical of our program, and the AV students need to physically work on planes to gain the needed knowledge.  While VR cannot replicate a real life situation, it can certainly fill some holes in the practical application of theory and concepts learned in the classroom without creating the potential for transmission of the virus.

The stagnant delivery of education content is no longer appreciated or applicable. The variety of options available, for example Anatomy in 4D can create an enhanced learning environment, stimulate meaningful classroom discussions and brings images from a flat page into the dimensional world.  Just thinking of how the heart and it'scomplex pathway from deoxygenated blood to oxygenated blood is so confusing for students.  It would be so much easier for students to understand in a 4D image. This technology adds excitement to the learning objectives.

VR can be used in many ways, and I think the public speaking idea is especially interesting.

The inclusion of student devices is a key step to adapting instruction in the future of education.

 

When using VR in an educational setting, it is important to make the learner the protagonist, expand their worldview, and make the impossible possible. Several applications exist to use this technology, including Star Chart, public speaking, Quiver and anatomy. The author claims that it is already being widely used in education. However, Star Chart only delivers information based on a received image: Point your phone at a star and receive information about it. I don't understand how this qualifies as VR, as it is not immersing anyone in anything and is similar to a Google Image Search, which is free. Headsets provided by Facebook or Google are not that expensive, but other types of headsets can be thousands of dollars each.

Sign In to comment