
I learned how important is to create a reward system to engage the students in the course and how to develope a course with labs and simulations
I'm hosting a workshop this week where most of my participants have inconsistent Internet connections. So as a result, I need to consider how to make sure the workshop meets the needs of these participants if they get disconnected. Discussing technological barriers in the section open my mind to new possibilities.Considering these barriers will make me a more effective teacher. I'm thinking about how to create a instructional platform that works both online and off-line that will support asynchronous instruction.
utilizing videos to conduct experiments seems time consuming for both student and instructor. i prefer a series of several pictures of the experiment
Being able to film lab demos that students can view on their own time, this will help them get engaged. Havine a discussion board that they can interact with each other may help students from feeling isolated.
Providing examples of what type of finished products are expected is a great idea. I could provide examples of work at different success levels, and highlight where previous students made mistakes, had difficulties, or strategies that were successful. Encouraging students to share what works and doesnt work dueing an activity could be a way to give out extra credit and give students the opportunity to interact and feel recognized by their peers.
In considering labs and experiments, I liked the suggestion that was provided regarding utilizing videos to conduct experiments. While some may feel that it is impossible to conduct labs in an online environment, it is important to note that it can still be done.
I really like the idea of using wikis and blogs for student engagement. I also like the idea of having students create these for outside responses and critique. I am going to integrate badges or certificates at the end of each unit for my classes. I think this is a great idea to get students engaged not only in the actual learning of content and skills but also in some friendly competition.