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Gamification is about transformig the classroom environment and regular activities into a game. It requires creativity, collaboation and play in order to promote learning.

 

Gamification makes it enjoyable to learn for everyone. Sometimes I just make up my own games and reward with Pizza. 

 I'm already implimenting some aspects of training. Will have to change some elements to include more. 

 

Gamification creates a motivational environment that will allow students to interact with each other and encourage learning.

When teaching EHR & MPM the student are on the computer majority or the time. I tell the students to play games on typing.com and the hightest score gets 5 points added to there test. Something so simple really motivates these students.

 

Gamification sure puts a twist in a classroom for sure. I am ready to create Boss Battles.   Seems difficult to apply to a medical skills class but I accept the challenge!

I use jeopardy for class involvemnt and particiaption - gets extremely competivie and students pumped up.

Gamification sounds like it would boost student interaction and at the same time make an exciting enviroment.

 

I use Kahoot gaming to reinforce concepts. Kahoots does use each of the components discussed!

 

I have never really thought of our activities that we have in place as gamification activities. I think using these activities really does get the student involved in the coursework.

 

Gamification will help not only the student but also the instrutor with retention, participation and attendance. 

Most people respond very well to challenge and competition.  If we can implement that in the classroom we would have much better participation and a much better overall learning experience.

 

Gamification is a new concept for me. I think it will motivate student to do better and want to use their techinical skills more. I would make the students be more engaged and want to succed. a new way of helping students be more creative 

 

Implementing gamification into the classroom will not only have our students engaged in the material that is needed for them. It also increases their awareness of their classmates to know where they stand in the class. 

Gamification in the classroom is of utmost importance as this enhances the lesson and keeps it interesting. This further keeps the student  engaged and makes learning fun and wanting more.

I have always used gamification in the classroom and feel it is a very essential part of classroom learning and interest. It therefore enhances the lesson to learn and makes learning fun.

 

Gamification in the classroom environemnt is making the learning environment fun, creative, and overall having fun while learning. 

I have learned that this twchnique aims to leverage students innate desire for competition, socializing and learning. Faculty can use rewards for those who master the task or use it as a tool to engae students and compete against each other while learning. 

This is a great way to implement new ideas that make class fun and exciting.   Students will want to come to class to level up!

I have learned to use the gaming approch in teaching in my daily teaching. And increase more hands on activities. 

 

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