
what i've learned so far is that games bring in a sense of community via avatars and profiles. people with the same common goal play together. it also connects people from all over the worlds with the same intent and purpose
I already knew about this aspect of gaming and it's a very helpful tool to build community spirit.
I found it interesting that the online forum meets the needs of a variety of different students and the implementation of gaming can create the social environment and interactions that is sometimes missed in the online environment. It allows opportunity for students to develop trust with instructor and other students and opens up interaction in a safe and low risk environment.
The participants preffer to interact within their partners in games. So to have engagement I need to be sure they can interact each other.
Application of scaffolding to appropriately leverage game/simulation opportunities is a key aspect of design when these tools are being considered.
I learned that virtual game play, simulations and MMORPGs are becoming more integrated with the learning environment. At a previous online university, we started using online VR worlds during events during and after COVID that would have otherwise been held in person. While there was more positive feedback on the in-person events that were hosted in Hawaii, many more students could participate, and it did increase the social presence of both staff and students compared to no event at all.
Moving forward, I would like to see these incorporated for learning purposes, not just social interaction and networking. However, monitoring and managing it on the long-term can raise other concerns.
Scaffolding helps create a supportive learning environment and to individualize instruction.
la ventaja de los recursos en línea y el presentar material de manera flexible, el nivel de comodidad en que los participantes puedan tener interacción social, y la importancia que tienen lo simuladores en algunos ámbitos como en la industria
Built in game scaffolding for a diverse class of learners is ideal to mee the learner where they are!
Digital and Virtual environments allow creative and engaging learning experiences. To ensures that your learning is effective, memorable, and drives business results. Excite, Engage, and Embed your learning
Identify your goals.
Plan and prepare learning objectives.
Be flexible.
Locate resources
Reply to Ebony Lovingood's post:
I agree Ebony there are many ways to include positive contributions with Digital and Virtual environments:
Digital and Virtual environments allow creative and engaging learning experiences. To ensures that your learning is effective, memorable, and drives business results. Excite, Engage, and Embed your learning
Identify your goals.
Plan and prepare learning objectives.
Be flexible.
Locate resources
I have learned that the incorporation of gaming/simulations into an online class can increase the feeling of community among the students. As I am looking for more ways to connect students in my online classes to one another, this may be a direction to pursue.
What I found useful is a rubric for games and simulations. It serves as guidelines for the effective creation of this type of learning assets.
The using of games might be challenging for some student with lack of technology knowledge.
As an educator there comes a time when students need to exhibit their skills and newly accquired knowledge by completing a game or simulation. It is key to the learning process. it fosters engagement, and can be used to assess student ability knowledge retention.
games provide teamwork, having fun, and learning in an environment where you can reflect and learn from mistakes without consequences.
The inclusion of gaming, the social presence and the interaction come in a good moment to the actual metaverse hype or expectation.